1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Fundamentals of Physics I : Mechanics, Relativity, and Thermodynamics


Fundamentals of Physics II: Electromagnetism, Optics, and Quantum Mechanics Original price was: $39.99.Current price is: $14.99.
View more
Applied Physics Original price was: $79.99.Current price is: $19.99.
View more
Numerical Methods in Physics with Python Original price was: $129.99.Current price is: $29.99.
View more
Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
Elements of Mathematical Methods for Physics Original price was: $119.90.Current price is: $29.99.
View more
Analysis and Mathematical Physics Original price was: $79.99.Current price is: $19.99.
View more
Modern Particle Physics Original price was: $69.99.Current price is: $19.99.
View more
Fundamentals of Physics Original price was: $99.99.Current price is: $19.99.
View more
Cart