13
Your Cart
13
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Foundations of Game Engine Development, Volume 1: Mathematics


The Well-Grounded Python Developer: How the pros use Python and Flask Original price was: $49.99.Current price is: $19.99.
View more
Foundations of Game Engine Development, Volume 2: Rendering Original price was: $79.99.Current price is: $19.99.
View more
Machine Learning Engineering Original price was: $39.99.Current price is: $19.99.
View more
Python Machine Learning: Machine Learning and Deep Learning with Python, scikit-learn, and TensorFlow 2 Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Logic and Computation Original price was: $79.99.Current price is: $19.99.
View more
Fluent Python: Clear, Concise, and Effective Programming Original price was: $49.99.Current price is: $19.99.
View more
Learn Quantum Computing with Python and Q#: A hands-on approach Original price was: $49.99.Current price is: $14.99.
View more
Introduction to Machine Learning with Python: A Guide for Data Scientists Original price was: $79.99.Current price is: $19.99.
View more