1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with Math for Programmers: 3D graphics, machine learning, and simulations with Python


Analysis with an Introduction to Proof Original price was: $79.99.Current price is: $19.99.
View more
Matrix Analysis Original price was: $79.99.Current price is: $19.99.
View more
Probability: Theory and Examples Original price was: $79.99.Current price is: $19.99.
View more
View more
Essential Mathematics for Quantum Computing: A beginner's guide to just the math you need without needless complexities Original price was: $39.99.Current price is: $19.99.
View more
Mastering Essential Math Skills, Book One: Grades 4 and 5: 20 Minutes a Day to Success Original price was: $49.99.Current price is: $19.99.
View more
Handbook of Mathematical Functions: with Formulas, Graphs, and Mathematical Tables Original price was: $29.99.Current price is: $19.99.
View more
Graphs & Digraphs (Discrete Mathematics and Its Applications) Original price was: $49.99.Current price is: $19.99.
View more