3
Your Cart
3
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with A Common-Sense Guide to Data Structures and Algorithms, Second Edition: Level Up Your Core Programming Skills


Analytics Stories: Using Data to Make Good Things Happen Original price was: $39.99.Current price is: $14.99.
View more
View more
View more
Grokking Deep Learning Original price was: $39.99.Current price is: $14.99.
View more
View more
Machine Learning: An Applied Mathematics Introduction Original price was: $29.99.Current price is: $19.99.
View more
View more
Machine Learning Meets Quantum Physics Original price was: $79.99.Current price is: $19.99.
View more