2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Linear Algebra and Optimization for Machine Learning


AI and Machine Learning for Coders: A Programmer's Guide to Artificial Intelligence Original price was: $39.99.Current price is: $19.99.
View more
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications Original price was: $79.99.Current price is: $19.99.
View more
View more
Artificial Intelligence Programming with Python: From Zero to Hero Original price was: $49.99.Current price is: $19.99.
View more
Learn Python Programming: An in-depth introduction to the fundamentals of Python Original price was: $79.99.Current price is: $19.99.
View more
Learn Quantum Computing with Python and Q#: A hands-on approach Original price was: $49.99.Current price is: $14.99.
View more
The Hundred-Page Machine Learning Book Original price was: $49.99.Current price is: $19.99.
View more
View more
Cart