2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with Data-Driven Modeling & Scientific Computation: Methods for Complex Systems & Big Data


The Elements of Statistical Learning: Data Mining, Inference, and Prediction Original price was: $59.99.Current price is: $19.99.
View more
The Well-Grounded Python Developer: How the pros use Python and Flask Original price was: $49.99.Current price is: $19.99.
View more
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications Original price was: $79.99.Current price is: $19.99.
View more
A Common-Sense Guide to Data Structures and Algorithms, Second Edition: Level Up Your Core Programming Skills Original price was: $29.99.Current price is: $14.99.
View more
Programming Languages: Concepts and Implementation Original price was: $79.99.Current price is: $19.99.
View more
Introduction to Machine Learning Original price was: $89.99.Current price is: $19.99.
View more
Python Workout: 50 ten-minute exercises Original price was: $49.99.Current price is: $14.99.
View more
View more