1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Calculus: Early Transcendentals


Bridging the Gap to University Mathematics Original price was: $39.99.Current price is: $19.99.
View more
View more
Linear Algebra and Its Applications, Global Edition Original price was: $89.99.Current price is: $19.99.
View more
Mathematical Tools for Physics Original price was: $49.99.Current price is: $9.99.
View more
Introduction to Linear Algebra (Gilbert Strang) Original price was: $99.99.Current price is: $19.99.
View more
Mathematics For Elementary Teachers With Activities Original price was: $59.99.Current price is: $19.99.
View more
Classical Vector Algebra Original price was: $79.99.Current price is: $29.99.
View more
Problems And Solutions In Introductory And Advanced Matrix Calculus Original price was: $59.99.Current price is: $19.99.
View more
Cart