2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with Data Science and Machine Learning: Mathematical and Statistical Methods (Chapman & Hall/Crc Machine Learning & Pattern Recognition)


Mechanical Engineering for Makers: A Hands-on Guide to Designing and Making Physical Things Original price was: $29.99.Current price is: $14.99.
View more
Introduction to Machine Learning with Python: A Guide for Data Scientists Original price was: $39.99.Current price is: $19.99.
View more
Measure, Integration & Real Analysis Original price was: $59.99.Current price is: $19.99.
View more
The Secret Lives of Numbers: A Hidden History of Math's Unsung Trailblazers Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Theory of Feynman Path Integrals: An Introduction Original price was: $39.99.Current price is: $19.99.
View more
Grokking Deep Learning Original price was: $39.99.Current price is: $14.99.
View more
Thinking Probabilistically: Stochastic Processes, Disordered Systems, and Their Applications Original price was: $59.99.Current price is: $19.99.
View more
High School Algebra II Unlocked: Your Key to Mastering Algebra II Original price was: $29.99.Current price is: $14.99.
View more
Cart