1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Fundamentals of Physics I : Mechanics, Relativity, and Thermodynamics


Six Easy Pieces: Essentials of Physics Explained by Its Most Brilliant Teacher Original price was: $19.99.Current price is: $9.99.
View more
Fundamentals of Engineering Thermodynamics Original price was: $89.99.Current price is: $19.99.
View more
Mathematics for Physicists Original price was: $59.99.Current price is: $19.99.
View more
String Theory and M-Theory: A Modern Introduction Original price was: $79.99.Current price is: $19.99.
View more
The Elegant Universe: Superstrings, Hidden Dimensions, and the Quest for the Ultimate Theory Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Tools for Physicists Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Feynman Path Integrals And Their Applications Original price was: $49.99.Current price is: $19.99.
View more
Quantum Computation and Quantum Information Original price was: $59.99.Current price is: $19.99.
View more
Cart