1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Machine Learning Engineering


Clean Code in Python: Develop maintainable and efficient code Original price was: $39.99.Current price is: $14.99.
View more
Programming Languages: Build, Prove, and Compare Original price was: $79.99.Current price is: $19.99.
View more
Programming Languages: Concepts and Implementation Original price was: $79.99.Current price is: $19.99.
View more
Artificial Intelligence Programming with Python: From Zero to Hero Original price was: $49.99.Current price is: $19.99.
View more
SQL for Data Analysis: Advanced Techniques for Transforming Data into Insights Original price was: $39.99.Current price is: $14.99.
View more
Concepts of Programming Languages, Global Edition Original price was: $79.99.Current price is: $19.99.
View more
View more
Grokking Machine Learning Original price was: $49.99.Current price is: $14.99.
View more
Cart