1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with Algebra Essentials Practice Workbook with Answers: Linear & Quadratic Equations, Cross Multiplying, and Systems of Equations: Improve Your Math Fluency Series


Humble Pi: A Comedy of Maths Errors Original price was: $49.99.Current price is: $19.99.
View more
Understanding Analysis (Undergraduate Texts in Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
CRC Standard Mathematical Tables and Formulas Original price was: $99.99.Current price is: $19.99.
View more
Introduction To Linear Algebra: Computation, Application, and Theory Original price was: $89.99.Current price is: $19.99.
View more
A Book of Abstract Algebra: Second Edition Original price was: $29.99.Current price is: $14.99.
View more
Calculus: Early Transcendentals Original price was: $79.99.Current price is: $19.99.
View more
Mathematics: A Discrete Introduction Original price was: $49.99.Current price is: $19.99.
View more
Mastering Essential Math Skills, Book One: Grades 4 and 5: 20 Minutes a Day to Success Original price was: $49.99.Current price is: $19.99.
View more
Cart