1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Basic Math & Pre-Algebra For Dummies (For Dummies (Lifestyle))


One Thousand Exercises in Probability Original price was: $29.99.Current price is: $9.99.
View more
Introduction to Real Analysis Original price was: $89.99.Current price is: $19.99.
View more
Visual Differential Geometry and Forms: A Mathematical Drama in Five Acts Original price was: $39.99.Current price is: $19.99.
View more
Games, Gam-bling, and Probability Original price was: $59.99.Current price is: $19.99.
View more
Algebraic Geometry: A Problem Solving Approach Original price was: $59.99.Current price is: $19.99.
View more
A First Course in Mathematical Modeling Original price was: $99.99.Current price is: $29.99.
View more
Mathematical Modeling: Models, Analysis and Applications Original price was: $59.99.Current price is: $19.99.
View more
Quantum Mechanics: The Theoretical Minimum Original price was: $29.99.Current price is: $14.99.
View more
Cart