1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Mathematical Methods in the Physical Sciences


The Effect Original price was: $29.99.Current price is: $19.99.
View more
Graphs & Digraphs Original price was: $119.99.Current price is: $19.99.
View more
Discrete Mathematics with Applications Original price was: $79.99.Current price is: $19.99.
View more
Precalculus: Concepts Through Functions, A Right Triangle Approach to Trigonometry 5th edition Original price was: $99.99.Current price is: $29.99.
View more
The Calculus Story: A Mathematical Adventure Original price was: $19.99.Current price is: $14.99.
View more
First Course in Probability, A Original price was: $79.99.Current price is: $19.99.
View more
Linear Algebra and Its Applications Original price was: $79.99.Current price is: $19.99.
View more
Quantum Mechanics: Concepts and Applications Original price was: $59.99.Current price is: $29.99.
View more
Cart