1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $9.99

Frequently bought with Exercises for the Feynman Lectures on Physics

Introduction To Quantum Mechanics: Solutions To Problems Original price was: $69.99.Current price is: $19.99.
View more
Mathematics of Classical and Quantum Physics Original price was: $49.99.Current price is: $19.99.
View more
The Feynman Lectures on Physics, The New Millennium Edition Vol. I,II,III Original price was: $149.99.Current price is: $29.99.
View more
Lectures on Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Applied Physics Original price was: $79.99.Current price is: $19.99.
View more
An Introduction to Thermal Physics Original price was: $39.99.Current price is: $19.99.
View more
String Theory and M-Theory: A Modern Introduction Original price was: $79.99.Current price is: $19.99.
View more
College Physics - 11E Global Edition Original price was: $79.99.Current price is: $19.99.
View more
Cart