15
Your Cart
15
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Relativity, Gravitation and Cosmology: A Basic Introduction


Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
The Effect Original price was: $29.99.Current price is: $19.99.
View more
The Elegant Universe: Superstrings, Hidden Dimensions, and the Quest for the Ultimate Theory Original price was: $29.99.Current price is: $14.99.
View more
Fundamentals of Physics I : Mechanics, Relativity, and Thermodynamics Original price was: $29.99.Current price is: $14.99.
View more
Fundamentals of Engineering Thermodynamics Original price was: $89.99.Current price is: $19.99.
View more
Applied Physics Original price was: $79.99.Current price is: $19.99.
View more
Elementary Particle Physics: An Intuitive Introduction Original price was: $39.99.Current price is: $19.99.
View more
Applied Computational Physics Original price was: $59.99.Current price is: $19.99.
View more
Cart