1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Mathematical statistics with applications

The Story of Proof: Logic and the History of Mathematics Original price was: $49.99.Current price is: $24.99.
View more
View more
Complex Analysis with Applications Original price was: $29.99.Current price is: $9.99.
View more
Proofs: A Long-Form Mathematics Textbook Original price was: $29.99.Current price is: $14.99.
View more
Linear Algebra (Dover Books on Mathematics) Original price was: $19.99.Current price is: $14.99.
View more
Mathematical Logic and Computation Original price was: $79.99.Current price is: $19.99.
View more
Category Theory in Context Original price was: $29.99.Current price is: $14.99.
View more
The Secret Lives of Numbers: A Hidden History of Math's Unsung Trailblazers Original price was: $49.99.Current price is: $19.99.
View more
Cart