1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $24.99

Frequently bought with Factory Physics


Modern Particle Physics Original price was: $69.99.Current price is: $19.99.
View more
Elementary Particle Physics: An Intuitive Introduction Original price was: $39.99.Current price is: $19.99.
View more
Quantum Mechanics: Concepts and Applications Original price was: $59.99.Current price is: $29.99.
View more
Fundamentals of Physics Original price was: $99.99.Current price is: $19.99.
View more
Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Quantum Computation and Quantum Information Original price was: $59.99.Current price is: $19.99.
View more
Six Not-So-Easy Pieces Original price was: $19.99.Current price is: $9.99.
View more
Geometry, Topology and Physics Original price was: $69.99.Current price is: $19.99.
View more
Cart