2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Engineering Dynamics: A Comprehensive Introduction


Geometry, Topology and Physics Original price was: $69.99.Current price is: $19.99.
View more
Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Six Not-So-Easy Pieces Original price was: $19.99.Current price is: $9.99.
View more
The Character of Physical Law, with new foreword Original price was: $29.99.Current price is: $14.99.
View more
Fundamentals of Physics I : Mechanics, Relativity, and Thermodynamics Original price was: $29.99.Current price is: $14.99.
View more
Physics of Gravitational Waves: Sources and Detection Methods Original price was: $49.99.Current price is: $19.99.
View more
Theoretical Concepts in Physics: An Alternative View of Theoretical Reasoning in Physics Original price was: $49.99.Current price is: $24.99.
View more
Modern Physics with Modern Computational Methods: for Scientists and Engineers Original price was: $89.99.Current price is: $29.99.
View more
Cart