102
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Deep Learning (Adaptive Computation and Machine Learning series)

Linear Algebra and Optimization for Machine Learning Original price was: $39.99.Current price is: $19.99.
View more
Mathematics for Machine Learning Original price was: $79.99.Current price is: $19.99.
View more
Machine Learning Guide for Oil and Gas Using Python: A Step-by-Step Breakdown with Data, Algorithms, Codes, and Applications Original price was: $119.99.Current price is: $19.99.
View more
Clean Code in Python: Develop maintainable and efficient code Original price was: $39.99.Current price is: $14.99.
View more
View more
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming Original price was: $39.99.Current price is: $19.99.
View more
Python Machine Learning: Machine Learning and Deep Learning with Python, scikit-learn, and TensorFlow 2 Original price was: $29.99.Current price is: $14.99.
View more
Grokking Algorithms: An Illustrated Guide for Programmers and Other Curious People Original price was: $39.99.Current price is: $14.99.
View more
Cart