34
Your Cart
34
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $24.99

Frequently bought with The Princeton Companion to Mathematics


The Princeton Companion to Applied Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Statistics for People Who (Think They) Hate Statistics Original price was: $49.99.Current price is: $19.99.
View more
Geometry: Concepts and Applications, Student Edition (Glencoe Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
Finite Math For Dummies Original price was: $49.95.Current price is: $14.99.
View more
Advanced Engineering Mathematics Original price was: $89.99.Current price is: $19.99.
View more
Proofs and Ideas: A Prelude to Advanced Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Introduction To High Energy Physics: Particle Physics For The Beginner Original price was: $59.99.Current price is: $19.99.
View more
Linear Algebra Original price was: $79.99.Current price is: $19.99.
View more
Cart