1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

Frequently bought with Data Science and Machine Learning: Mathematical and Statistical Methods (Chapman & Hall/Crc Machine Learning & Pattern Recognition)


Explanation and Proof in Mathematics: Philosophical and Educational Perspectives Original price was: $79.99.Current price is: $19.99.
View more
Discrete Mathematics with Applications Original price was: $79.99.Current price is: $19.99.
View more
View more
Geometry For Dummies Original price was: $19.99.Current price is: $14.99.
View more
Calculus Early Transcendentals Original price was: $89.99.Current price is: $19.99.
View more
Mathematical Proofs: A Transition to Advanced Mathematics Original price was: $79.99.Current price is: $29.99.
View more
How to Study as a Mathematics Major Original price was: $39.99.Current price is: $19.99.
View more
Mathematical Theory of Feynman Path Integrals: An Introduction Original price was: $39.99.Current price is: $19.99.
View more