0
Your Cart
0
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Foundations of Game Engine Development, Volume 2: Rendering


SQL for Data Analysis: Advanced Techniques for Transforming Data into Insights Original price was: $39.99.Current price is: $14.99.
View more
Programming Excel with VBA: A Practical Real-World Guide Original price was: $79.99.Current price is: $19.99.
View more
The Hundred-Page Machine Learning Book Original price was: $49.99.Current price is: $19.99.
View more
View more
Build a Large Language Model (From Scratch) Original price was: $49.99.Current price is: $19.99.
View more
Analytics Stories: Using Data to Make Good Things Happen Original price was: $39.99.Current price is: $14.99.
View more
Python for Data Analysis: Data Wrangling with pandas, NumPy, and Jupyter Original price was: $39.99.Current price is: $14.99.
View more
Linear Algebra and Optimization for Machine Learning Original price was: $79.99.Current price is: $19.99.
View more