1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Calculus: An Intuitive and Physical Approach


Elementary Geometry for College Students Original price was: $69.99.Current price is: $19.99.
View more
Elementary Number Theory: Second Edition (Dover Books on Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
Quantum Mechanics: The Theoretical Minimum Original price was: $29.99.Current price is: $14.99.
View more
Machine Learning: An Applied Mathematics Introduction Original price was: $29.99.Current price is: $14.99.
View more
How to Study as a Mathematics Major Original price was: $39.99.Current price is: $19.99.
View more
Fundamentals of Probability: With Stochastic Processes Original price was: $59.99.Current price is: $19.99.
View more
Advanced Linear and Matrix Algebra Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Misconceptions: A Guide for Primary Teachers Original price was: $39.99.Current price is: $19.99.
View more
Cart