2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Linear Algebra and Its Applications


Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
An Invitation to Discrete Mathematics Original price was: $99.99.Current price is: $19.99.
View more
Mathematical Modelling. Simulation Analysis and Industrial Applications Original price was: $79.99.Current price is: $29.99.
View more
Mathematics Studies Through Technology: Precalculus, Calculus, And More Original price was: $89.99.Current price is: $29.99.
View more
View more
Basic Math & Pre-Algebra For Dummies (For Dummies (Lifestyle)) Original price was: $29.99.Current price is: $14.99.
View more
Algebraic Number Theory for Beginners Original price was: $39.99.Current price is: $19.99.
View more
Basic College Mathematics: An Applied Approach Original price was: $59.99.Current price is: $19.99.
View more
Cart