1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Calculus: Early Transcendentals


Affine Algebraic Geometry: Geometry of Polynomial Rings Original price was: $69.99.Current price is: $19.99.
View more
Geometry Essentials For Dummies Original price was: $29.99.Current price is: $19.99.
View more
Linear Algebra and Its Applications Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Misconceptions: A Guide for Primary Teachers Original price was: $39.99.Current price is: $19.99.
View more
How to Prove It: A Structured Approach Original price was: $29.99.Current price is: $19.99.
View more
Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology Original price was: $29.99.Current price is: $14.99.
View more
View more
Mathematics: Its Content, Methods and Meaning Original price was: $29.99.Current price is: $14.99.
View more
Cart