26
Your Cart
26
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $9.99

Frequently bought with Student solutions manual for Mathematical methods for physics and engineering

Probability: Theory and Examples Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Concepts of Quantum Mechanics Original price was: $79.99.Current price is: $19.99.
View more
Introduction to mathematical statistics Original price was: $79.99.Current price is: $19.99.
View more
Mechanical Engineering for Makers: A Hands-on Guide to Designing and Making Physical Things Original price was: $29.99.Current price is: $14.99.
View more
Physics Mastery for Advanced High School Students Original price was: $59.99.Current price is: $19.99.
View more
Probability and Statistics: A Course for Physicists and Engineers Original price was: $79.99.Current price is: $19.99.
View more
Applied Physics Original price was: $79.99.Current price is: $19.99.
View more
The Science of Learning Mathematical Proofs: An Introductory Course Original price was: $39.99.Current price is: $19.99.
View more
Cart