2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Engineering Dynamics: A Comprehensive Introduction


Understanding Physics JEE Main & Advanced - Optics and Modern Physics Original price was: $29.99.Current price is: $9.99.
View more
Basic Semiconductor Physics Original price was: $79.99.Current price is: $19.99.
View more
Feynman Path Integrals in Quantum Mechanics and Statistical Physics Original price was: $49.99.Current price is: $19.99.
View more
Fundamentals of Particle Physics: Understanding the Standard Model Original price was: $59.99.Current price is: $19.99.
View more
Exercises for the Feynman Lectures on Physics Original price was: $29.99.Current price is: $9.99.
View more
Modern Elementary Particle Physics: Explaining and Extending the Standard Model Original price was: $59.99.Current price is: $19.99.
View more
Fundamentals of Physics Original price was: $99.99.Current price is: $19.99.
View more
Mathematics of Classical and Quantum Physics Original price was: $49.99.Current price is: $19.99.
View more
Cart