1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Basic Physics: A Self-Teaching Guide

Fundamentals of Rock Physics Original price was: $99.99.Current price is: $19.99.
View more
Mathematical Methods and Physical Insights: An Integrated Approach Original price was: $79.99.Current price is: $29.99.
View more
Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Lectures on Astrophysics Original price was: $39.99.Current price is: $14.99.
View more
Mathematical Tools for Physicists Original price was: $79.99.Current price is: $19.99.
View more
Feynman Path Integrals in Quantum Mechanics and Statistical Physics Original price was: $49.99.Current price is: $19.99.
View more
MATHEMATICAL METHODS FOR PHYSICISTS Original price was: $79.99.Current price is: $29.99.
View more
Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
Cart