1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with Introduction to Machine Learning with Python: A Guide for Data Scientists


Effective Python: 90 Specific Ways to Write Better Python Original price was: $49.99.Current price is: $19.99.
View more
Elements of Mathematical Methods for Physics Original price was: $119.90.Current price is: $29.99.
View more
View more
The Calculus Story: A Mathematical Adventure Original price was: $19.99.Current price is: $14.99.
View more
View more
The Pragmatic Programmer: From Journeyman to Master Original price was: $49.99.Current price is: $39.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
A First Course in Mathematical Modeling Original price was: $99.99.Current price is: $29.99.
View more