2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Probability and Statistical Inference

Advanced Calculus and its Applications in Variational Quantum Mechanics and Relativity Theory Original price was: $169.99.Current price is: $19.99.
View more
The Principia: The Authoritative Translation and Guide: Mathematical Principles of Natural Philosophy Original price was: $79.99.Current price is: $19.99.
View more
Introduction to High Energy Physics Original price was: $49.99.Current price is: $19.99.
View more
Discovering Abstract Algebra Original price was: $69.99.Current price is: $19.99.
View more
Linear Algebra and Its Applications Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Methods in the Physical Sciences Original price was: $119.99.Current price is: $29.99.
View more
College Algebra Original price was: $149.99.Current price is: $19.99.
View more
Mathematics For Elementary Teachers With Activities Original price was: $59.99.Current price is: $19.99.
View more
Cart