14
Your Cart
14
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Calculus Made Easy

Complex Analysis with Applications Original price was: $29.99.Current price is: $9.99.
View more
A First Course in Differential Equations with Modeling Applications Original price was: $79.99.Current price is: $19.99.
View more
First Course in Abstract Algebra, A Original price was: $59.99.Current price is: $19.99.
View more
Visual Complex Analysis: 25th Anniversary Edition Original price was: $79.99.Current price is: $29.99.
View more
Mathematical Modeling Original price was: $89.99.Current price is: $29.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
The Princeton Companion to Mathematics Original price was: $69.99.Current price is: $24.99.
View more
Visual Differential Geometry and Forms: A Mathematical Drama in Five Acts Original price was: $39.99.Current price is: $19.99.
View more
Cart