4
Your Cart
4
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Machine Learning: An Applied Mathematics Introduction

Linear Algebra Done Right (Undergraduate Texts in Mathematics) Original price was: $49.99.Current price is: $19.99.
View more
AP Calculus: With 12 Practice Tests Original price was: $29.99.Current price is: $14.99.
View more
The Art of Proof: Basic Training for Deeper Mathematics Original price was: $39.99.Current price is: $14.99.
View more
Introducing Python: Modern Computing in Simple Packages Original price was: $79.99.Current price is: $19.99.
View more
Calculus: Early Transcendentals Original price was: $79.99.Current price is: $19.99.
View more
Celestial Calculations: A Gentle Introduction to Computational Astronomy Original price was: $49.99.Current price is: $19.99.
View more
View more
Student Solutions Manual for Gallian's Contemporary Abstract Algebra Original price was: $49.99.Current price is: $19.99.
View more