1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Understanding Analysis (Undergraduate Texts in Mathematics)


The Colossal Book of Mathematics: Classic Puzzles, Paradoxes, and Problems Original price was: $49.99.Current price is: $19.99.
View more
View more
Linear Algebra: What you Need to Know Original price was: $79.99.Current price is: $19.99.
View more
Finite Math For Dummies Original price was: $49.95.Current price is: $14.99.
View more
View more
Linear Algebra Original price was: $79.99.Current price is: $19.99.
View more
Special Relativity and Classical Field Theory: The Theoretical Minimum Original price was: $49.99.Current price is: $19.99.
View more
Thomas' Calculus Original price was: $89.99.Current price is: $19.99.
View more
Cart