7
Your Cart
7
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Intro to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and The Cloud

The Elements of Statistical Learning: Data Mining, Inference, and Prediction Original price was: $59.99.Current price is: $19.99.
View more
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming Original price was: $39.99.Current price is: $19.99.
View more
Python Machine Learning: Machine Learning and Deep Learning with Python, scikit-learn, and TensorFlow 2 Original price was: $29.99.Current price is: $14.99.
View more
Python for Programmers: with Big Data and Artificial Intelligence Case Studies Original price was: $49.99.Current price is: $19.99.
View more
View more
View more
How Linux Works, 3rd Edition: What Every Superuser Should Know Original price was: $49.99.Current price is: $19.99.
View more
Growing Object-Oriented Software, Guided by Tests Original price was: $79.99.Current price is: $19.99.
View more