1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with The Art of Computer Programming, Volumes 1-4A


Concrete Mathematics: A Foundation for Computer Science Original price was: $59.99.Current price is: $19.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
AI and Machine Learning for Coders: A Programmer's Guide to Artificial Intelligence Original price was: $39.99.Current price is: $19.99.
View more
Growing Object-Oriented Software, Guided by Tests Original price was: $79.99.Current price is: $19.99.
View more
Linux Basics for Hackers: Getting Started with Networking, Scripting, and Security in Kali Original price was: $29.99.Current price is: $14.99.
View more
Ubuntu Linux Bible Original price was: $39.99.Current price is: $19.99.
View more
Python Machine Learning: Machine Learning and Deep Learning with Python, scikit-learn, and TensorFlow 2 Original price was: $29.99.Current price is: $14.99.
View more
Learning Python: Powerful Object-Oriented Programming Original price was: $79.99.Current price is: $19.99.
View more
Cart