4
Your Cart
4
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $29.99

Frequently bought with Quantum Mechanics: Concepts and Applications

The Effect Original price was: $29.99.Current price is: $19.99.
View more
Fundamentals of Engineering Thermodynamics Original price was: $89.99.Current price is: $19.99.
View more
Modern Particle Physics Original price was: $69.99.Current price is: $19.99.
View more
The Physics of Vibrations and Waves Original price was: $79.99.Current price is: $19.99.
View more
Physics: Principles with Applications Original price was: $89.99.Current price is: $19.99.
View more
Relativity, Gravitation and Cosmology: A Basic Introduction Original price was: $59.99.Current price is: $14.99.
View more
The Making of the Atomic Bomb: 25th Anniversary Edition Original price was: $79.99.Current price is: $19.99.
View more
Applied Physics Original price was: $79.99.Current price is: $19.99.
View more
Cart