1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Quantum Mechanics: The Theoretical Minimum


Mathematical Modelling with Case Studies Original price was: $49.99.Current price is: $19.99.
View more
Matrix Computations Original price was: $59.99.Current price is: $19.99.
View more
Mathematics for Physicists Original price was: $59.99.Current price is: $19.99.
View more
Advanced Calculus and its Applications in Variational Quantum Mechanics and Relativity Theory Original price was: $169.99.Current price is: $19.99.
View more
CRC Standard Mathematical Tables and Formulas Original price was: $99.99.Current price is: $19.99.
View more
Category Theory for the Sciences Original price was: $49.99.Current price is: $19.99.
View more
A Passion for Mathematics: Numbers, Puzzles, Madness, Religion, and the Quest for Reality by Clifford A Pickover Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Proofs: A Transition to Advanced Mathematics Original price was: $79.99.Current price is: $29.99.
View more
Cart