17
Your Cart
17
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Lost in Math: How Beauty Leads Physics Astray


Chemistry: The Central Science Original price was: $119.99.Current price is: $19.99.
View more
Linear Algebra and Its Applications, Global Edition Original price was: $89.99.Current price is: $19.99.
View more
Introduction to Machine Learning with Python: A Guide for Data Scientists Original price was: $39.99.Current price is: $19.99.
View more
Essential Mathematics for Quantum Computing: A beginner's guide to just the math you need without needless complexities Original price was: $39.99.Current price is: $19.99.
View more
Elementary Number Theory: Second Edition (Dover Books on Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
AP Calculus: With 12 Practice Tests Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Tools for Physicists Original price was: $79.99.Current price is: $19.99.
View more
The Visual Display of Quantitative Information Original price was: $39.99.Current price is: $19.99.
View more
Cart