1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Introduction to Linear Algebra (Gilbert Strang)


A Book of Abstract Algebra: Second Edition Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Principle and Fractal Analysis of Mesoscale Eddy Original price was: $99.99.Current price is: $19.99.
View more
Essential Calculus Skills Practice Workbook with Full Solutions Original price was: $29.99.Current price is: $14.99.
View more
An Introduction to Mathematical Proofs Original price was: $79.99.Current price is: $19.99.
View more
View more
How to Think Like a Mathematician: A Companion to Undergraduate Mathematics Original price was: $79.99.Current price is: $29.99.
View more
Principles of Mathematical Analysis Original price was: $29.99.Current price is: $14.99.
View more
Understand Mathematics, Understand Computing Original price was: $79.99.Current price is: $19.99.
View more
Cart