1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Mechanical Engineering for Makers: A Hands-on Guide to Designing and Making Physical Things

Introduction to High Energy Physics Original price was: $49.99.Current price is: $19.99.
View more
Algebra and Geometry Original price was: $79.99.Current price is: $19.99.
View more
A Student's Guide to Maxwell's Equations (Student's Guides) Original price was: $29.99.Current price is: $14.99.
View more
Quantum Mechanics: The Theoretical Minimum Original price was: $29.99.Current price is: $14.99.
View more
View more
Mathematics Pocket Book for Engineers and Scientists Original price was: $99.99.Current price is: $29.99.
View more
Mathematical Methods using Python: Applications in Physics and Engineering Original price was: $79.99.Current price is: $29.99.
View more
First Steps for Math Olympians: Using the American Mathematics Competitions Original price was: $69.99.Current price is: $19.99.
View more