1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Regents Algebra II Power Pack Revised Edition (Barron's Regents NY)


Modern Mathematical Logic Original price was: $69.99.Current price is: $19.99.
View more
A History of Mathematics Original price was: $29.99.Current price is: $14.99.
View more
Introduction To High Energy Physics: Particle Physics For The Beginner Original price was: $59.99.Current price is: $19.99.
View more
Lectures on the Philosophy of Mathematics Original price was: $39.99.Current price is: $14.99.
View more
Visual Differential Geometry and Forms: A Mathematical Drama in Five Acts Original price was: $39.99.Current price is: $19.99.
View more
High School Algebra II Unlocked: Your Key to Mastering Algebra II Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Modelling. Simulation Analysis and Industrial Applications Original price was: $79.99.Current price is: $29.99.
View more
View more
Cart