1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with How Not to Be Wrong: The Power of Mathematical Thinking


An Invitation to Discrete Mathematics Original price was: $99.99.Current price is: $19.99.
View more
Discovering Abstract Algebra Original price was: $69.99.Current price is: $19.99.
View more
Math for Real Life: Teaching Practical Uses for Algebra, Geometry and Trigonometry Original price was: $29.99.Current price is: $19.99.
View more
Combinatorics of Permutations (Discrete Mathematics and Its Applications) Original price was: $79.99.Current price is: $29.99.
View more
Advanced Engineering Mathematics Original price was: $89.99.Current price is: $19.99.
View more
A Passion for Mathematics: Numbers, Puzzles, Madness, Religion, and the Quest for Reality by Clifford A Pickover Original price was: $29.99.Current price is: $14.99.
View more
Geometry for Enjoyment and Challenge Original price was: $79.99.Current price is: $19.99.
View more
Productive Math Struggle: A 6-Point Action Plan for Fostering Perseverance Original price was: $29.99.Current price is: $19.99.
View more
Cart