2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Frequently bought with Grokking Simplicity: Taming complex software with functional thinking


Deep Learning with PyTorch: Build, train, and tune neural networks using Python tools Original price was: $39.99.Current price is: $14.99.
View more
Deep Learning with Python Original price was: $49.99.Current price is: $14.99.
View more
Machine Learning: An Applied Mathematics Introduction Original price was: $29.99.Current price is: $14.99.
View more
Learn Quantum Computing with Python and Q#: A hands-on approach Original price was: $49.99.Current price is: $14.99.
View more
Quick Start Guide to Penetration Testing: With NMAP, OpenVAS and Metasploit Original price was: $79.99.Current price is: $19.99.
View more
View more
View more
View more
Cart