14
Your Cart
14
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Modern Quantum Mechanics


Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Theoretical Concepts in Physics: An Alternative View of Theoretical Reasoning in Physics Original price was: $49.99.Current price is: $24.99.
View more
The Effect Original price was: $29.99.Current price is: $19.99.
View more
Conceptual Physics Original price was: $75.99.Current price is: $19.99.
View more
Factory Physics Original price was: $79.99.Current price is: $24.99.
View more
Mathematics for Physicists: Introductory Concepts and Methods Original price was: $79.99.Current price is: $29.99.
View more
Mathematical Methods in the Physical Sciences Original price was: $119.99.Current price is: $29.99.
View more
Quantum Computation and Quantum Information Original price was: $59.99.Current price is: $19.99.
View more
Cart