2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

Frequently bought with Intro to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and The Cloud


Data-Driven Modeling & Scientific Computation: Methods for Complex Systems & Big Data Original price was: $49.99.Current price is: $19.99.
View more
View more
Python for Programmers: with Big Data and Artificial Intelligence Case Studies Original price was: $49.99.Current price is: $19.99.
View more
Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series) Original price was: $69.99.Current price is: $19.99.
View more
Concepts of Programming Languages, Global Edition Original price was: $79.99.Current price is: $19.99.
View more
View more
View more
View more