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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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Frequently bought with Farm and Workshop Welding, Third Revised Edition: Everything You Need to Know to Weld, Cut, and Shape Metal (Fox Chapel Publishing) Learn and Avoid Common Mistakes with Over 400 Step-by-Step Photos


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