9
Your Cart
9
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Shigley's Mechanical Engineering Design


Basic Machines and How They Work Original price was: $29.99.Current price is: $9.99.
View more
Mechanics of Materials Original price was: $79.99.Current price is: $19.99.
View more
View more
Machinery's Handbook Toolbox Original price was: $119.99.Current price is: $29.99.
View more
Advanced Engineering Mathematics Original price was: $89.99.Current price is: $19.99.
View more
Fundamentals of Case Management Practice: Skills for the Human Services Original price was: $69.99.Current price is: $19.99.
View more
View more
Fundamentals of Software Architecture: An Engineering Approach Original price was: $39.99.Current price is: $19.99.
View more
Cart