3
Your Cart
3
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $29.99

Frequently bought with Mathematics Pocket Book for Engineers and Scientists

A First Course in Random Matrix Theory Original price was: $69.99.Current price is: $19.99.
View more
Finite Math For Dummies Original price was: $49.95.Current price is: $14.99.
View more
Mathematical Tools for Physics Original price was: $49.99.Current price is: $9.99.
View more
Calculus, Vol. 1: One-Variable Calculus, with an Introduction to Linear Algebra Original price was: $89.99.Current price is: $19.99.
View more
Calculus Made Easy Original price was: $19.99.Current price is: $14.99.
View more
Visual Differential Geometry and Forms: A Mathematical Drama in Five Acts Original price was: $39.99.Current price is: $19.99.
View more
Problems And Solutions In Introductory And Advanced Matrix Calculus Original price was: $59.99.Current price is: $19.99.
View more
AP Calculus: With 12 Practice Tests Original price was: $29.99.Current price is: $14.99.
View more