8
Your Cart
8
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $29.99

Frequently bought with Introduction to Probability Models

Quantum Mechanics: The Theoretical Minimum Original price was: $29.99.Current price is: $14.99.
View more
A Primer of Infinitesimal Analysis Original price was: $69.99.Current price is: $19.99.
View more
Machinery's Handbook Toolbox Original price was: $119.99.Current price is: $29.99.
View more
Explanation and Proof in Mathematics: Philosophical and Educational Perspectives Original price was: $79.99.Current price is: $19.99.
View more
The Story of Proof: Logic and the History of Mathematics Original price was: $39.99.Current price is: $19.99.
View more
Geometry: Concepts and Applications, Student Edition (Glencoe Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
Calculus: Early Transcendentals Original price was: $79.99.Current price is: $19.99.
View more
Handbook of Mathematical Functions: with Formulas, Graphs, and Mathematical Tables Original price was: $29.99.Current price is: $19.99.
View more