8
Your Cart
8
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $29.99

Frequently bought with Trigonometry

Linear Algebra Original price was: $99.99.Current price is: $19.99.
View more
The Probability Integral: Its Origin, Its Importance, and Its Calculation Original price was: $79.99.Current price is: $19.99.
View more
College Algebra Original price was: $149.99.Current price is: $19.99.
View more
Linear Algebra Original price was: $79.99.Current price is: $19.99.
View more
Principles and Techniques in Combinatorics Original price was: $69.99.Current price is: $19.99.
View more
How to Prove It: A Structured Approach Original price was: $29.99.Current price is: $19.99.
View more
The Princeton Companion to Mathematics Original price was: $69.99.Current price is: $24.99.
View more
View more